Gothic Victorian City

For this design, I wanted to play with height and the feeling of the player ascending as they progress through an intricate Gothic city alley to their destination. I also wished to showcase my ability to take a rough design and general idea for player progression and turn it into a fully realized environment, while keeping it as clean and efficient as possible. My main point of reference for this was From Software's Bloodborne, as I wanted to achieve the same level of detail and visual style that was presented in that game. These screenshots were taken in real time while using Unreal Engine 4.

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