Andrew Kelley
Environment Artist
Topeka, United States of America

Summary

• Excellent understanding of light and form
• Commands attention with composition in projects
• Passion for creativity and design
• Works to meet deadlines using creative solutions
• Works well in both a team environment and/or independently
• Willing to learn and adapt to new workflows and programs
• 2D game asset creation
• 3D game asset creation
• Low poly modeling
• High poly sculpting and baking
• UV mapping and Unwrapping
• Set dressing for game environments
• Full understanding and implementation of PBR shaders

Skills

3D ModelingDigital SculptingEnvironment ModelingTexturingUV MappingSet DesignPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Modo
Modo
Mudbox
Mudbox
ZBrush
ZBrush
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
3D-Coat
3D-Coat

Experience

  • 3D Modeler at Acadental
    Kansas City, United States of America
    May 2017 - November 2017

    Take photoscan generated meshes, retopologize, UV Unwrap, and texture them for use in Unity

    Use Unity/Modo to create concepts for user interactions and iterate on them quickly

    Optimize textures/meshes for realtime rendering, responsible for using creative solutions to save on texture space

    Work closely with project lead to create anatomically correct and efficient models

    Work closely with lead designer to create efficient topology for animation in Unity