More breakdowns and exploration of my process here: https://www.artstation.com/artwork/XBWEA0
After my last scene, I wanted to go back to a really simple/small scene, and really focus on modularity and trim texture techniques.
Everything in the scene reads off of the trim texture, aside from decals, the computer screens, and a world aligned roughness texture (to help mask the modularity). It was a fun experience going back to these techniques!