• Excellent understanding of light and form
• Commands attention with composition in projects
• Passion for creativity and design
• Works to meet deadlines using creative solutions
• Works well in both a team environment and/or independently
• Willing to learn and adapt to new workflows and programs
• 2D game asset creation
• 3D game asset creation
• Low poly modeling
• High poly sculpting and baking
• UV mapping and Unwrapping
• Set dressing for game environments
• Full understanding and implementation of PBR shaders
Take architectural interior layouts from Autodesk Revit and use 3DS Max to clean models and maintain the proper size dimensions
Match models such as shelving or counter tops to real life objects/brands and maintain proper size dimensions
Work with other artists to ensure models and layout are optimized and ready for use in Unreal Engine
Unwrap models to ensure that textures fit a real world scale
Take photoscan generated meshes, retopologize, UV Unwrap, and texture them for use in Unity
Use Unity/Modo to create concepts for user interactions and iterate on them quickly
Optimize textures/meshes for realtime rendering, responsible for using creative solutions to save on texture space
Work closely with project lead to create anatomically correct and efficient models
Work closely with lead designer to create efficient topology for animation in Unity