Andrew Kelley
Andrew Kelley
Photogrammetry Artist @ Raven Software
Wisconsin, United States

Summary

• Excellent understanding of light and form
• Commands attention with composition in projects
• Passion for creativity and design
• Works to meet deadlines using creative solutions
• Works well in both a team environment and/or independently
• Willing to learn and adapt to new workflows and programs
• 2D game asset creation
• 3D game asset creation
• Low poly modeling
• High poly sculpting and baking
• UV mapping and Unwrapping
• Set dressing for game environments
• Full understanding and implementation of PBR shaders

Resume PDF

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Skills

3D ModelingDigital SculptingEnvironment ModelingTexturingUV MappingSet DesignPhotogrammetryPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Modo
Modo
Mudbox
Mudbox
ZBrush
ZBrush
3DCoat
3DCoat
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
RealityScan
RealityScan

Productions

    • Video Game
      Call of Duty Black Ops 6
    • Year
      2024
    • Role
      Photogrammetry Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Vanguard
    • Year
      2021
    • Role
      Junior Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Black Ops Cold War
    • Year
      2020
    • Role
      Junior Environment Artist
    • Company
      Raven Software

Experience

  • Junior Environment Artist at Raven Software
    Madisoon, United States of America
    April 2020 - Present

  • Freelance 3D Visualization Artist at Arnold Imaging
    Kansas City, United States of America
    February 2019 - February 2019

    Take architectural interior layouts from Autodesk Revit and use 3DS Max to clean models and maintain the proper size dimensions

    Match models such as shelving or counter tops to real life objects/brands and maintain proper size dimensions

    Work with other artists to ensure models and layout are optimized and ready for use in Unreal Engine

    Unwrap models to ensure that textures fit a real world scale

  • 3D Modeler at Acadental
    Kansas City, United States of America
    May 2016 - November 2016

    Take photoscan generated meshes, retopologize, UV Unwrap, and texture them for use in Unity

    Use Unity/Modo to create concepts for user interactions and iterate on them quickly

    Optimize textures/meshes for realtime rendering, responsible for using creative solutions to save on texture space

    Work closely with project lead to create anatomically correct and efficient models

    Work closely with lead designer to create efficient topology for animation in Unity