I've been going through the entire photogrammetry scanning pipeline from capture to game mesh to brush up on both my photography and game art skills, this is one of my latest personal scans. Captured in the morning, processed in Reality Capture, exported, decimated in Zbrush, cleaned up and unwrapped in 3ds Max, baked in Marmoset, texture cleanup in Substance Painter, and presentation in Marmoset. Incredible amount of thanks and gratitude to Caleb Tomplait and my other awesome coworkers for helping me drive my skills forward!